The whole lot of Bananza's terrain is constructed from voxels, which Motokura explained was the main aspect distinguishing it from Odyssey.[27] Takahashi explained making amounts from voxels as a lot more practical than polygonal modeling, as developers could "freely combine voxels and elements to create terrain after which test https://donkey-kong-bananza97531.azzablog.com/36664669/new-step-by-step-map-for-donkey-kong-bananza