StarCraft improved upon its predecessor Warcraft II, which featured two incredibly very similar playable factions, by introducing asymmetry involving the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit https://rafael8uoi7.csublogs.com/36197491/starcraft-an-overview