StarCraft enhanced upon its predecessor Warcraft II, which showcased two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://gregory1hh94.buyoutblog.com/29913957/5-simple-statements-about-starcraft-explained